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Sub of the Week
Privacy
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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1
comment
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High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Pics
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SUB OF THE WEEK!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
2
NiceModel
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Have not sculpted in about a year, lost a lot of skill. 1.5 hour study without a reference.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Pics
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Never forget what they took from us
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Pics
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Stable Diffusion/Photoshop [2023]
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Pics
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Flygirl [stable diffusion/photoshop]
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics