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Pie
3
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
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comment
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High_Quality_Dic_Pics
2
Gaming
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Pooping has been reimplemented
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
3
Gaming
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How to make jumping feel AMAZING in Platformers!
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www.youtube.com
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comment
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x0x7
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Gaming
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Pitching parts when getting blasted. BLASTED!
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img.gvid.tv
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comment
by
High_Quality_Dick_Pics
2
Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
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comment
by
x0x7
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Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Love how they keep threatening that
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youtu.be
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comment
by
MLJFireDragon747
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
2
Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
2
gaming
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Kotaku Claims Call Of Duty Trans Bullets Is A Bug In Latest Crazy Left Wing Conspiracy
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fandompulse.substack.com
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comment
by
CLubbr3X
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
)
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
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img.gvid.tv
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
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comment
by
High_Quality_Dick_Pics
2
gaming
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
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self
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4
comments
by
x0x7
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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4
comments
by
High_Quality_Dick_Pics
2
Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
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