In a world steeped in ancient magic and forgotten lore, the party of adventurers stands on the crest of a windswept hill, gazing down at what remains of the once-thriving city of Velden. The city they were hired to protect now lies in ruins, its grand towers reduced to rubble, and its streets eerily silent under the twilight sky. The once-bustling markets are deserted, the laughter and life replaced by an ominous quiet that chills them to the bone.
The flickering flames of distant fires cast long shadows over the broken walls, hinting at the devastation that swept through the city like a vengeful storm. Dark, twisted shapes move among the wreckage, barely visible in the fading light. Something malevolent has claimed Velden, leaving only death and despair in its wake.
The party must now gather their courage and steel themselves for the journey ahead. The answers they seek lie hidden within the city’s shattered remains, but so too do the dangers that claimed it. As they descend from the hills, they know that whatever force destroyed Velden might still linger, waiting for the next souls to stumble into its grasp.
Will the adventurers uncover the truth behind Velden’s fall? Or will they become just another tragic tale in a land where shadows stretch long and deep? The journey into the unknown begins now.
A tall, lean figure with a hawk's keen gaze, Kaelin is a seasoned ranger who has traversed the wilds for years. His weathered cloak blends seamlessly with the forest, and a bow is never far from his calloused hands. Kaelin’s sharp instincts and unparalleled tracking skills make him a formidable scout, and his quiet, brooding demeanor hides a past marked by loss. Though reserved, his loyalty to his companions is unwavering, and he will go to any lengths to protect them from the dangers that lurk in the shadows.
Elyndra’s ethereal beauty is matched only by the raw, arcane power that courses through her veins. Her silver hair seems to shimmer with an inner light, and her violet eyes sparkle with both wisdom and mischief. Descended from a long line of powerful sorcerers, Elyndra wields magic with grace and precision, bending the elements to her will. Though she often hides her emotions behind a veil of poise, Elyndra is fiercely passionate about uncovering the mysteries of the arcane and protecting the world from the malevolent forces that threaten it.
Thorin is a stout, broad-shouldered dwarf with a heart as unyielding as the mountains from which he hails. His beard, braided and adorned with runes of protection, falls over a chest encased in intricately crafted armor. A master of the warhammer, Thorin’s strength in battle is matched only by his ironclad sense of honor. Though gruff and straightforward, he is deeply loyal to his friends, often serving as the group’s moral compass. Thorin harbors a deep-seated grudge against the dark creatures that destroyed his ancestral home, and he seeks vengeance as much as justice.
As the trio stands on the precipice of their latest challenge, each carries within them a burning resolve to uncover the mysteries of Velden and to bring justice—or vengeance—to those responsible. Their paths have led them to this moment, and as they venture forth into the desolate city, they do so with the knowledge that whatever lies ahead will test their mettle like never before. But with Kaelin’s keen senses, Elyndra’s potent magic, and Thorin’s indomitable strength, they are as prepared as any mortals can be to face the darkness that awaits.
Character Actions: Each character in the party has one action per turn. Players suggest actions for their favorite character, and the most upvoted action is what that character will do. If a character has no action posted by the end of the turn, that character will forgo their turn. Turns end before movie night.
Room Encounters: The map is divided into lettered rooms. Characters cannot pass through a lettered room without triggering the encounter associated with it. The encounter is resolved based on the characters’ actions and the DM's guidance.
Posting Actions: Players are encouraged to post detailed actions for their characters. These can include anything from movement and combat to using abilities or interacting with the environment. Creativity is encouraged!
Voting System: Each player or forum participant can vote on the actions posted for any character. The actions with the most votes at the end before movie night are the ones that will be executed.
Turn Resolution: Once all actions are decided, the DM will resolve the turn, detailing the outcomes of each action, any triggered encounters, and the overall progress of the party.
Missed Turns: If no action is posted for a character, they will stand still or perform a basic defensive action (like dodging) during that turn, potentially missing critical opportunities or leaving the party vulnerable.
Map Exploration: The party can explore the map room by room, with the DM revealing details and encounters as they progress. Players should discuss and vote on which direction to take, with each room offering different challenges and rewards.
Description:
In a world steeped in ancient magic and forgotten lore, the party of adventurers stands on the crest of a windswept hill, gazing down at what remains of the once-thriving city of Velden. The city they were hired to protect now lies in ruins, its grand towers reduced to rubble, and its streets eerily silent under the twilight sky. The once-bustling markets are deserted, the laughter and life replaced by an ominous quiet that chills them to the bone.
The flickering flames of distant fires cast long shadows over the broken walls, hinting at the devastation that swept through the city like a vengeful storm. Dark, twisted shapes move among the wreckage, barely visible in the fading light. Something malevolent has claimed Velden, leaving only death and despair in its wake.
The party must now gather their courage and steel themselves for the journey ahead. The answers they seek lie hidden within the city’s shattered remains, but so too do the dangers that claimed it. As they descend from the hills, they know that whatever force destroyed Velden might still linger, waiting for the next souls to stumble into its grasp.
Will the adventurers uncover the truth behind Velden’s fall? Or will they become just another tragic tale in a land where shadows stretch long and deep? The journey into the unknown begins now.
Kaelin Stormrider - Human Ranger
A tall, lean figure with a hawk's keen gaze, Kaelin is a seasoned ranger who has traversed the wilds for years. His weathered cloak blends seamlessly with the forest, and a bow is never far from his calloused hands. Kaelin’s sharp instincts and unparalleled tracking skills make him a formidable scout, and his quiet, brooding demeanor hides a past marked by loss. Though reserved, his loyalty to his companions is unwavering, and he will go to any lengths to protect them from the dangers that lurk in the shadows.
Elyndra Starfire - Elven Sorceress
Elyndra’s ethereal beauty is matched only by the raw, arcane power that courses through her veins. Her silver hair seems to shimmer with an inner light, and her violet eyes sparkle with both wisdom and mischief. Descended from a long line of powerful sorcerers, Elyndra wields magic with grace and precision, bending the elements to her will. Though she often hides her emotions behind a veil of poise, Elyndra is fiercely passionate about uncovering the mysteries of the arcane and protecting the world from the malevolent forces that threaten it.
Thorin Ironfist - Dwarven Warrior
Thorin is a stout, broad-shouldered dwarf with a heart as unyielding as the mountains from which he hails. His beard, braided and adorned with runes of protection, falls over a chest encased in intricately crafted armor. A master of the warhammer, Thorin’s strength in battle is matched only by his ironclad sense of honor. Though gruff and straightforward, he is deeply loyal to his friends, often serving as the group’s moral compass. Thorin harbors a deep-seated grudge against the dark creatures that destroyed his ancestral home, and he seeks vengeance as much as justice.
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As the trio stands on the precipice of their latest challenge, each carries within them a burning resolve to uncover the mysteries of Velden and to bring justice—or vengeance—to those responsible. Their paths have led them to this moment, and as they venture forth into the desolate city, they do so with the knowledge that whatever lies ahead will test their mettle like never before. But with Kaelin’s keen senses, Elyndra’s potent magic, and Thorin’s indomitable strength, they are as prepared as any mortals can be to face the darkness that awaits.
Forum-Based D&D Game Rules
Character Actions: Each character in the party has one action per turn. Players suggest actions for their favorite character, and the most upvoted action is what that character will do. If a character has no action posted by the end of the turn, that character will forgo their turn. Turns end before movie night.
Room Encounters: The map is divided into lettered rooms. Characters cannot pass through a lettered room without triggering the encounter associated with it. The encounter is resolved based on the characters’ actions and the DM's guidance.
Posting Actions: Players are encouraged to post detailed actions for their characters. These can include anything from movement and combat to using abilities or interacting with the environment. Creativity is encouraged!
Voting System: Each player or forum participant can vote on the actions posted for any character. The actions with the most votes at the end before movie night are the ones that will be executed.
Turn Resolution: Once all actions are decided, the DM will resolve the turn, detailing the outcomes of each action, any triggered encounters, and the overall progress of the party.
Missed Turns: If no action is posted for a character, they will stand still or perform a basic defensive action (like dodging) during that turn, potentially missing critical opportunities or leaving the party vulnerable.
Map Exploration: The party can explore the map room by room, with the DM revealing details and encounters as they progress. Players should discuss and vote on which direction to take, with each room offering different challenges and rewards.