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1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Groovy
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
1
Gaming
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fixed Uv
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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did the uv's
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Mesh
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Fire
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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k0nibo.gif
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
1
Gaming
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Not the best take, but proof of concept for the dungeon exploration portion
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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shadow
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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test textures, doors 2 but they be TINY boiiiiii
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Booo!
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
gaming
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Sometime it be like that. Decided that the approach was wrong, starting anew
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
gaming
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Took all night to get this.
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
gaming
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Broke it
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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A master dungeon is comprised of several smaller dungeons. Now, each dungeon, after generation, is connected to form a solvable "maze".
(
files.catbox.moe
)
2 comments
by
HighQualityDickPics
1
Gaming
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Items can now be rotated while dragging to facilitate organizing your inventory.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Once an item is slotted into the inventory, it will drag along with the container.
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Snap to for valid drops
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
gaming
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Items have green/red slots for valid/invalid drops
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Human Walk
(
files.catbox.moe
)
comment
by
HighQualityDickPics
1
Gaming
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Claw Cycle
(
files.catbox.moe
)
comment
by
HighQualityDickPics
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