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Sub of Now
HorribleBusinessIdeas
2
NiceModel
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Have not sculpted in about a year, lost a lot of skill. 1.5 hour study without a reference.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
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High_Quality_Dick_Pics
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Pics
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Never forget what they took from us
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files.catbox.moe
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High_Quality_Dick_Pics
2
Pics
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Stable Diffusion/Photoshop [2023]
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files.catbox.moe
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High_Quality_Dick_Pics
2
Pics
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Flygirl [stable diffusion/photoshop]
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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OMG, i jumped the gun. Nothing works, went back, finally looked at what i was doing, now i have human IK rig working with the test mob. holy sh*t that was F'ed up to set up. But its done, i know what i did wrong. i now have that power. I have to reanimate everything
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Figured out what i was doing wrong for the import/export no pants dance from Maya to Unity for my animations. thats 4 days down the drain fixing basic errors. feels bad man.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Reworked the dungeon script, taught myself the shader graph a bit
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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High_Quality_Dick_Pics
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gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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High_Quality_Dick_Pics
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gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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High_Quality_Dick_Pics
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Coding
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Instances?
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self
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8
comments
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High_Quality_Dick_Pics
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Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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High_Quality_Dick_Pics
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Pics
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Happy birthday Hitler.
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files.catbox.moe
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High_Quality_Dick_Pics
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Pics
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Last years Halloween Renders!
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files.catbox.moe
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High_Quality_Dick_Pics
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Pics
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non euclidean geometry [stable diffusion/photoshop/2023]
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files.catbox.moe
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High_Quality_Dick_Pics
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Pics
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Stable Diffusion/Photoshop [2023]
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
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