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Sub of Now
HorribleBusinessIdeas
2
Gaming
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Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
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files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
3
Pics
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SUB OF THE WEEK!
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files.catbox.moe
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High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
1
Music
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MOVITS! - Fel Del Av GĂ„rden (Officiell) :: Swedish Swing Rap
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www.youtube.com
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High_Quality_Dick_Pics
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Voat
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When Two Titans Clash!
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files.catbox.moe
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High_Quality_Dick_Pics
1
AI_ART
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Trajectory-oriented Diffusion Transformer
(
github.com
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High_Quality_Dick_Pics
1
Gaming
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Portals now spawn in rooms, colors change based on function. green is enter, blue is down one, and red is enemy.
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files.catbox.moe
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High_Quality_Dick_Pics
1
AI_ART
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Flux - What is the 12 billion data point image diffusion like?
(
www.youtube.com
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
1
AI_ART
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Very cool landing page showing a novel method that generates 3d mesh from as little as 3 photos.
(
sparsecraft.github.io
)
comment
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High_Quality_Dick_Pics
2
AI
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About AI, Art, Ethics and the environment
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www.youtube.com
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
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img.gvid.tv
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comment
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High_Quality_Dick_Pics
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
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files.catbox.moe
)
3
comments
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High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
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www.youtube.com
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
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