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HorribleBusinessIdeas
3
Gaming
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Skills and a skill system
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self
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comment
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High_Quality_Dick_Pics
3
Gaming
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Lore - what would you improve on, what would you think is cool.
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self
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High_Quality_Dick_Pics
2
Gaming
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Wormhole to opening level
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Putting back in the over world stuff today. My goal is being able to exit a dungon and re-enter it.
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files.catbox.moe
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by
High_Quality_Dick_Pics
5
Gaming
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Shadows Over Velden: The Descent into a Ruined City
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files.catbox.moe
)
6
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now click a portal, spawn in a unit, move it around the proc gen dungeon and jump from possessed unit to possessed unit.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Portals now spawn in rooms, colors change based on function. green is enter, blue is down one, and red is enemy.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
2
Gaming
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Multi-Tiered rooms generate, floor patterns generate, hallways connect with Manhattan OR chessboard distances, doors spawn into divide choke points
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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This Map Still Amazes Me.. ( Inside Human ) | Garry's Mod
(
www.youtube.com
)
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by
x0x7
3
Gaming
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Paperboy (Arcade) - Playthrough
(
www.youtube.com
)
1
comment
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x0x7
3
Gaming
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Concord - Official 'The Stars Are Ours' Cinematic Trailer
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youtube.com
)
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x0x7
3
Gaming
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Mortal Kombat 1 - Official Takeda Gameplay Trailer
(
www.youtube.com
)
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x0x7
3
Gaming
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Super Mario 64 in Sonic Generations
(
www.youtube.com
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x0x7
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Gaming
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Ugh, still not 100% what i want. We got the RTS AI turning off when you possess a unit for 3rd/1st/top down views, turns back on when entering RTS mode. A* grid is now shown, turned off LOS path smoothing because LV-426 (AKA: reasons unknown). may put in collision avoidance now.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Razer's new keyboard is basically cheating.
(
www.youtube.com
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comment
by
x0x7
2
Gaming
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I havent post in a while, Lots of stuff going on under the hood in here. Not sure where to start the explination.
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files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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You can now blow shit up.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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My 3rd person aim is perfection!
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
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files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
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files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Pooping has been reimplemented
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files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Love how they keep threatening that
(
youtu.be
)
comment
by
MLJFireDragon747
2
Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
Next