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Sub of the Week
Privacy
2
Gaming
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Rewrote the whole overworld generator code.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
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Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
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files.catbox.moe
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by
High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
2
Gaming
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Kaiju test, laser eyes and a foot cam to see what you crush.
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img.gvid.tv
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1
comment
by
High_Quality_Dic_Pics
2
Gaming
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
2
Gaming
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
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files.catbox.moe
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comment
by
High_Quality_Dic_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
1
Gaming
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Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3
comments
by
High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Bouncing ideas off of people: What do you all think about doing a game night?
(
self
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9
comments
by
x0x7
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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1
comment
by
High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics