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Sub of the Week
Privacy
3
Gaming
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0
)
Slash Slash
(
files.catbox.moe
)
4
comments
by
HighQualityDickPics
3
Gaming
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2
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0
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Ui Mockup
(
files.catbox.moe
)
4
comments
by
High_Quality_Dick_Pics
3
Gaming
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2
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We can now transfer items from the wagon inventory to the character inventory.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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0
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
3
Gaming
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2
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0
)
Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
3
Gaming
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2
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0
)
Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
(
files.catbox.moe
)
1
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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Kaiju test, laser eyes and a foot cam to see what you crush.
(
img.gvid.tv
)
1
comment
by
High_Quality_Dic_Pics
3
Gaming
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2
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0
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
gaming
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1
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Xbox is ending support for unauthorized controllers
(
nichegamer.com
)
comment
by
carn0ld03
2
gaming
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1
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0
)
I recommend: 2023 | This Year in Videogames
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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+
1
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0
)
The Fallout Of Xbox's Cuts Is Brutal
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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+
1
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0
)
Larry Fink Comes for Geralt of Rivea
(
arkhavencomics.com
)
comment
by
carn0ld03
2
gaming
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+
1
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0
)
Tens of GDC Attendees scream in anguish over Gamergate 2
(
twitter.com
)
1
comment
by
xoenix
2
gaming
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+
1
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0
)
Roads!
(
files.catbox.moe
)
5
comments
by
HighQualityDickPics
2
Gaming
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+
1
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0
)
Different Noises - perlin - caustic - marble - wood
(
files.catbox.moe
)
2
comments
by
HighQualityDickPics
2
Gaming
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1
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0
)
You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
)
Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
)
Bouncing ideas off of people: What do you all think about doing a game night?
(
self
)
9
comments
by
x0x7
2
Gaming
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1
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)
Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
)
Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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1
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0
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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1
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0
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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+
1
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0
)
Rewrote the whole overworld generator code.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics