[ network ]
goatmatrix.net
gvid.tv
img.gvid.tv
games.gvid.tv
apps.gvid.tv
Announcements
MatrixEvents
Funny
Videos
Music
Ancaps
Technology
Economics
Privacy
GIFS
CringeAnarchy
Film
Pics
Themes
Ideas4Matrix
AskMatrix
Help
Top Subs
Try our user generated app
platform
Custom
▼
hot
new
top
Log in
Score
1
Age
1
Proximity
1
Bump
1
Comments
1
Create
Submit a link
Submit a text post
Make a new poll
Sub of Now
Books
Search
1
Gaming
-
- (
+
0
|-
0
)
stiched mesh by hand (at runtime) for dungeon skirt
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Highlight buildings for building selection.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Logo
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Start screen
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Splash Screen/Start screen/Overworld Interactions
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Day/night cycle
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Basic UI animation and food clock
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
gaming
-
- (
+
0
|-
0
)
Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
gaming
-
- (
+
0
|-
0
)
Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Klep Enabled User Control and Various Other Data. More In The Comments.
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Smoothed out the pathfinding, but with a look ahead mechanic so it will look not at the closest point of the path, but the closest valid point to the target.
(
files.catbox.moe
)
1 comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Reworked the dungeon script, taught myself the shader graph a bit
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
1
|-
1
)
Figured out what i was doing wrong for the import/export no pants dance from Maya to Unity for my animations. thats 4 days down the drain fixing basic errors. feels bad man.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
1
|-
1
)
OMG, i jumped the gun. Nothing works, went back, finally looked at what i was doing, now i have human IK rig working with the test mob. holy sh*t that was F'ed up to set up. But its done, i know what i did wrong. i now have that power. I have to reanimate everything
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
Portals now spawn in rooms, colors change based on function. green is enter, blue is down one, and red is enemy.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
-
- (
+
0
|-
0
)
How Video Games Sold the American “War on Terror” (2:43) ~ uncivilized
(
www.youtube.com
)
comment
by
JasonCarswell
Prev
Next
Share