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1
Gaming
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Basic pathfinding with A* through the dungeon. Now i can smooth it out with some steering behaviors n shit.
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files.catbox.moe
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3 comments
by
High_Quality_Dick_Pics
1
Gaming
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Tile painter is done, surround your deadly traps with your favorite wifu Mosaic
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Klep Enabled User Control and Various Other Data. More In The Comments.
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files.catbox.moe
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1 comment
by
High_Quality_Dick_Pics
1
Gaming
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It looks like nothing, but this circle is being moved by KLEP. Keyboar sensor release WASD_KEY to the Neuron which Validates a Movement EXE.
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files.catbox.moe
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2 comments
by
High_Quality_Dick_Pics
1
Gaming
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Mirror is now up and going - its going to be a headache because i will now have to write some scripts. But multiplayer!
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
gaming
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Scene loading based on if dungeon or if town (city thing vs dungeon thing). Testing transition fx - placeholder stuff really. Now i just have to be able to transition back into the over world and write the save/load to binary file feature. Not hard.
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
(
files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Start screen
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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Logo
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
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files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Groovy
(
files.catbox.moe
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3 comments
by
High_Quality_Dick_Pics
1
Gaming
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fixed Uv
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files.catbox.moe
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High_Quality_Dick_Pics
1
Gaming
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did the uv's
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
(
files.catbox.moe
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by
High_Quality_Dick_Pics
1
Gaming
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Mesh
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Fire
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
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