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I have an idea. What if you gave the player control over the noise. It's a similar idea to something we did here at matrix. Instead of picking an algorithm and assuming you'll have good judgement and pick the one that's the most fun, you can let users explore and discover the best algorithms.
Honestly other procedural games should do that. It would be cool to if Minecraft let you play with different noise types. Honestly though the Perlin here seems the most reasonable.
I remember I made my own noise algorithm a while back. I know there was some aspect of Perlin I was critical of so I gave making my own a shot. I should see if I can dig that up.
I really like the idea of exposing the param's of world generation. The thing about the noise, is that it doesn't have to be JUST terrain generation. I could use perlin for the terrain, caustic for resource count, wood/marble for winds of magic or lay lines. But i do like the idea of exposing those params to the user.