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Sub of Now
HorribleBusinessIdeas
3
Gaming
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Putting back in the over world stuff today. My goal is being able to exit a dungon and re-enter it.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Lore - what would you improve on, what would you think is cool.
(
self
)
comment
by
High_Quality_Dick_Pics
3
Gaming
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Skills and a skill system
(
self
)
comment
by
High_Quality_Dick_Pics
2
gaming
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Xbox is ending support for unauthorized controllers
(
nichegamer.com
)
comment
by
carn0ld03
2
gaming
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I recommend: 2023 | This Year in Videogames
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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The Fallout Of Xbox's Cuts Is Brutal
(
www.youtube.com
)
comment
by
carn0ld03
2
gaming
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Larry Fink Comes for Geralt of Rivea
(
arkhavencomics.com
)
comment
by
carn0ld03
2
gaming
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1
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Tens of GDC Attendees scream in anguish over Gamergate 2
(
twitter.com
)
1
comment
by
xoenix
2
gaming
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Roads!
(
files.catbox.moe
)
5
comments
by
HighQualityDickPics
2
Gaming
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Different Noises - perlin - caustic - marble - wood
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files.catbox.moe
)
2
comments
by
HighQualityDickPics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Bouncing ideas off of people: What do you all think about doing a game night?
(
self
)
9
comments
by
x0x7
2
Gaming
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Lame but good; got tired of not knowing what keys were in my neuron, so i wrote an editor script to display the buffer/current keys.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Had to make a video showing the old KLEP system, KLAP (Key lock action process) - this is 2 ai agents that trade keys to know the location of a bucket to refill their spray bottles.
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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Added a desolve shader that kills the object after x amount of time. this keeps the game area clean and the rigidbody math low. Should my test cube be a Kaiju?
(
files.catbox.moe
)
comment
by
High_Quality_Dic_Pics
2
Gaming
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Took me about a day to relearn comphyUI, workflow is in the meta data, just modified the basic workflow by adding FILM (frame interpretation for large motion) node
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Hex transition in with "forest" subtle animation using animation diffusion. I dont know how well it will read at a distance, not super happy about it but lol, i dunno.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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had to learn some illustrator and trim line in Ae, but i think this will look WAAAYYYY better for the hex tiles to spawn in.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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0
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Rewrote the whole overworld generator code.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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1
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KLEP Explained: EXECUTABLES! They do the things - Part 7 of the Symbolic AI Series
(
www.youtube.com
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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1
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Can now get quests in towns and it force spawns dungeons on the overworld map, which you can enter.
(
files.catbox.moe
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
(
files.catbox.moe
)
3
comments
by
High_Quality_Dick_Pics
2
Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
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