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Here is my idea/what i did. Skills, perks, items, robot parts - they all operate under a flag system (true/false flags, not flag like the dutch flag... Larry!). This lets me have effects tied to flags, and then skills/perks/items/robot parts can then be bundled with these flags. Example. Logistics as a skill can give the flag Carry and Travel. Carry can increase inventory by 1 slot, travel will increase over world speed by 10%. So if you have a logistics of 3, then that is 3 slots and 30% travel increase. Well, we can have a perk like deep pockets, which has a carry flag. So if im a modder down the road, that wants to make my own perks and skills, then i would just be combining these flags. Further, if i want to have a skill or perk as apart of a quest chain check, like repair the well. I can check for a specific named skill or perk OR the presence of a flag at a certain level. Lets say you dont have repair, but you have a mythic rare robot part that gives you the "repair" flag at 5, and thats the threshold to pass that check. This also allows me to abstract items as a thing that either gives a flag when in possession or has charges that give that perk. So for example, weight and cost are always apart of all items, and thus if i need to check how heavy the players inventory is, then i just parse all items with their weight flag. Say your on the over world and an event happens, its an old bridge. If you trust it, you progress as normal, if you dont, your locked in place for 5 seconds trying to get around. My threshold for a pass could be random value + inventory weight, but lets say if you have the repair flag at level 5 or greater, then that unlocks a different choice to reinforce the bridge. All of that gets taken care of behind the scenes, the user just gets a 3rd choice or whatever when playing the game. What do you think, do you see any ways of using this approach in a unique way? Do you think its to complicated? Currently im just kind of using banner lord skills, but if you think of anything cool, let me know!

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