Are you ultimately going to release on Steam? Yesterday I got play test access to a chess game. You could put your game on wishlist and then give people play test access to see some shit-tier demos. I'd play / fuck around with them.
That is not a bad idea for when i want you guys to test out the multi player stuff. Right now, its still not "good". By "good" i mean it would be a 4 second experience and you would say, wow, you got a lot of work to do! And i would agree. So, before i even consider any of that, i want to have my base level of functionality done.
Basic cover (crouch next to cover "sticks" to that cover)
Basic enemy AI (charge, stand and shoot, seek cover and shoot)
Basic weapons (3 melee & 3 ranged)
Multiplayer re-implemented
Levels generate and use Mesh.combine
2 structures for the user to place (1 defensive, 1 that makes robots)
a method to return resources
probably a bunch of other crap. I really need to make a design doc. Once i have that, then we are talking demo time and asking the cool questions like, "Ok, What would make this more fun for you?"
Once i have that, then we are talking demo time and asking the cool questions like, "Ok, What would make this more fun for you?"