AnnouncementsFunnyVideosMusicAncapsTechnologyEconomicsPrivacyGIFSCringeAnarchyFilmPicsThemesIdeas4MatrixAskMatrixHelpTop Subs
2
Add topics
Comment preview
[-]x0x7
1(+1|0)
I assume each hex a certain production advantages based on their environment. I would be interesting if cities could craft to higher level goods based on their current goods and had intelligent bidding for goods from different cities.
[-]x0x7
1(+1|0)
Have you thought about adding rivers, and cities upstream from other cities can give cholera?
What do i want to do for the over world :
  • Guards are hired and patrol their cities, guard caravans and engage with monsters.
  • dungeons spawn monster squad (good movie for movie nights) and they randomly move around the world
  • monsters may attack caravans, cities, player
  • monsters may terraform the world by changing hexs
  • user may terraform the world by changing hexes
  • addition of power plants, radioactive tiles, powerlines for kaiju
  • radioactive tiles spawn kaiju
  • kaiju interact with power lines and power plants
  • kaiju may attack cities

What do i want to do for the Cities?
  • user may build defense towers
  • user may interact with NPC's in buildings
  • user may get quests from NPC's (force spawn locations on over world)
  • users may participate in defense of cities
  • user may buy/trade items
  • user may recruit units

what i want in Dungeons?
  • LOL, do idea!
  • z levels
  • user may capture and terraform a dungeon into a base

what im doing today
  • reworking the city script system from a component based system to a KLEP system
  • implementing the placement of defense towers
  • implementing monster raids?