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HorribleBusinessIdeas
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Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
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files.catbox.moe
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High_Quality_Dick_Pics
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x0x7
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I assume each hex a certain production advantages based on their environment. I would be interesting if cities could craft to higher level goods based on their current goods and had intelligent bidding for goods from different cities.
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x0x7
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Have you thought about adding rivers, and cities upstream from other cities can give cholera?
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High_Quality_Dick_Pics
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What do i want to do for the over world :
Guards are hired and patrol their cities, guard caravans and engage with monsters.
dungeons spawn monster squad (good movie for movie nights) and they randomly move around the world
monsters may attack caravans, cities, player
monsters may terraform the world by changing hexs
user may terraform the world by changing hexes
addition of power plants, radioactive tiles, powerlines for kaiju
radioactive tiles spawn kaiju
kaiju interact with power lines and power plants
kaiju may attack cities
What do i want to do for the Cities?
user may build defense towers
user may interact with NPC's in buildings
user may get quests from NPC's (force spawn locations on over world)
users may participate in defense of cities
user may buy/trade items
user may recruit units
what i want in Dungeons?
LOL, do idea!
z levels
user may capture and terraform a dungeon into a base
what im doing today
reworking the city script system from a component based system to a KLEP system
implementing the placement of defense towers
implementing monster raids?
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What do i want to do for the Cities?
what i want in Dungeons?
what im doing today