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HorribleBusinessIdeas
3
Gaming
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How to make jumping feel AMAZING in Platformers!
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www.youtube.com
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x0x7
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Gaming
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Pitching parts when getting blasted. BLASTED!
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
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x0x7
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Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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You can now blow shit up.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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My 3rd person aim is perfection!
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
3
Gaming
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Teaching myself after effects today, close up of the hex wipe transition in and animated 4 point gradient.
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files.catbox.moe
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High_Quality_Dic_Pics
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Gaming
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Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
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Gaming
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Pooping has been reimplemented
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
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Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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Love how they keep threatening that
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youtu.be
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MLJFireDragon747
2
Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
Gaming
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Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Portals now spawn in rooms, colors change based on function. green is enter, blue is down one, and red is enemy.
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files.catbox.moe
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High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Ui Mockup
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
2
gaming
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Kotaku Claims Call Of Duty Trans Bullets Is A Bug In Latest Crazy Left Wing Conspiracy
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fandompulse.substack.com
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CLubbr3X
2
Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
3
Gaming
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Slash Slash
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files.catbox.moe
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comments
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HighQualityDickPics
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