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Sub of Now
HorribleBusinessIdeas
3
Bugs
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Giant Gippsland earthworm - 11ish foot long earthworm of Australia
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en.wikipedia.org
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comment
by
High_Quality_Dick_Pics
3
Bugs
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SCP-Eunice aphroditois - AKA: Nightmare Fuel
(
en.wikipedia.org
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comment
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High_Quality_Dick_Pics
3
Bugs
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Giant wētā - Cuz kiwi's get all the cool stuff.
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en.wikipedia.org
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High_Quality_Dick_Pics
2
Gaming
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Ugh, still not 100% what i want. We got the RTS AI turning off when you possess a unit for 3rd/1st/top down views, turns back on when entering RTS mode. A* grid is now shown, turned off LOS path smoothing because LV-426 (AKA: reasons unknown). may put in collision avoidance now.
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files.catbox.moe
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High_Quality_Dick_Pics
2
MUSIC_SHARE
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Screeching Weasel BOOGADABOOGADABOOGADA!
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www.youtube.com
)
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High_Quality_Dick_Pics
2
AI_ART
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Latent space vs Image Space
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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I havent post in a while, Lots of stuff going on under the hood in here. Not sure where to start the explination.
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
2
Music
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I have been having fun with Udio
(
www.udio.com
)
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comments
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High_Quality_Dick_Pics
2
Jokes
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Questioning the assassination attempt is a slipper slope.
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self
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High_Quality_Dick_Pics
2
Gaming
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Pitching parts when getting blasted. BLASTED!
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img.gvid.tv
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comment
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High_Quality_Dick_Pics
3
Movies
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Smeg
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files.catbox.moe
)
5
comments
by
High_Quality_Dick_Pics
3
Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
)
4
comments
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High_Quality_Dick_Pics
2
General
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Happy 4th. That is all.
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self
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by
High_Quality_Dick_Pics
2
Gaming
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You can now blow shit up.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
2
Gaming
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My 3rd person aim is perfection!
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files.catbox.moe
)
2
comments
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High_Quality_Dick_Pics
2
AI_Workflows
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@SteveMills on X - Runway gen3 is dope AF
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x.com
)
2
comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now backflip off walls and then grab a 2nd ledge to backflip off of. Basic punching and kick is not shown because my animations sucks, but they are there.
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files.catbox.moe
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2
comments
by
High_Quality_Dick_Pics
2
Gaming
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Vaulting low cover is now doable, climbing up has been "fixed", there is still a bug that pushes my model up by n amount, but the collider is true so i dunno what is going on with that. good enough for now!
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
2
Gaming
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Pooping has been reimplemented
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files.catbox.moe
)
3
comments
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High_Quality_Dick_Pics
3
Gaming
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Me geeking out over all my floor tiles being combined into 1 mesh and using an atlas to further optimize! more in comments.
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files.catbox.moe
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High_Quality_Dick_Pics
2
AI_Workflow
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Purz.xyz tonight at 7:00 eastern - what we are watching, starter stuff you should download
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self
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comments
by
High_Quality_Dick_Pics
2
Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
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High_Quality_Dick_Pics
2
Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
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comment
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High_Quality_Dick_Pics
2
Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
(
files.catbox.moe
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2
comments
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High_Quality_Dick_Pics
3
Gaming
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Now you can set up your ip, join by ip, also put in port assignment, may put in UPnP.
(
files.catbox.moe
)
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comment
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High_Quality_Dick_Pics
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