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Sub of Now
HorribleBusinessIdeas
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Gaming
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PARKOUR! --- rolling, climbing along an uneven wall, jump (sort of) - lots of bugs to hunt tomorrow!
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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I spent all morning upgrading goals, my layered approach to symbolic AI, which now works seamlessly with update and fixed update
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Love how they keep threatening that
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youtu.be
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MLJFireDragon747
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Gaming
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RTS -> Twin Stick -> 3rd Person -> 1st person -> RTS now works. Used a singleton, so its not "good" design, but it works. Going to try to smooth out the movement and then implement the parkour system/cover system
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Imported the model with the animations, everything looks good. so i guess i have a workflow now. Time to make the Chr_CTRL then.
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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OMG, i jumped the gun. Nothing works, went back, finally looked at what i was doing, now i have human IK rig working with the test mob. holy sh*t that was F'ed up to set up. But its done, i know what i did wrong. i now have that power. I have to reanimate everything
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files.catbox.moe
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comments
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High_Quality_Dick_Pics
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Gaming
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Figured out what i was doing wrong for the import/export no pants dance from Maya to Unity for my animations. thats 4 days down the drain fixing basic errors. feels bad man.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Mudcrabs
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img.gvid.tv
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MLJFireDragon747
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gaming
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Kotaku Claims Call Of Duty Trans Bullets Is A Bug In Latest Crazy Left Wing Conspiracy
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fandompulse.substack.com
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CLubbr3X
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Gaming
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Parkour sensor for bracing against walls and stuff dynamically, this is also the base of picking up items/holding weapons correctly at assigned locations (by handle and not just pivot point)
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Redid my rig, made some more animations, brought it into unity - doing stuff with enemy AI and parkour AI
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Showing off the coolness of my KLEP AI. It dynamically updates the knowledge it has based on the available behaviors (think layers but for AI), this lets me hot swap user controls between agents.
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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How to make jumping feel AMAZING in Platformers!
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www.youtube.com
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x0x7
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Gaming
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Pitching parts when getting blasted. BLASTED!
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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Character driver for the animations i made today. Not the most happy with them, but they will do.
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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I created a script that combines skinned mesh parts into one mesh and dynamically removes parts, replacing them with unskinned versions using their bounds' center for accurate positioning.
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img.gvid.tv
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High_Quality_Dick_Pics
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Gaming
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What Did Our First Zeepkist Level Builds Look Like? (Part 1/3) - Kick or Clutch Ep. 714
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gvid.tv
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x0x7
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gaming
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A question for @High_Quality_Dick_Pics, what is the faction premise of your game?
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self
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x0x7
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Gaming
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Base line functionality has been move to KLEP. WASD to move, QE to rotate around a selected cell, zoom in/out with mouse wheel, interup camera transition by moveing during transition.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Every time
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img.gvid.tv
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MLJFireDragon747
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Gaming
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Caravans now give wealth and population to cities they trade with. Other thoughts in comments/where its going/what im working on now.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Towns now generate caravans to trade with other towns, they transfer wealth and people, using A* with terrain effecting the g-score. Towns now save town data.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Steering behaviors, it wants the sword but im on the wrong team. it creeps up, looking for me to make a mistake, i grab the sword, its like, OH SHIT. we both die.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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KLEP enabled CHR_CTRL -> twin stick, 3rd person view, 1st person, RTS - all bound to middle mouse click. Hot swappable AI, works with any other KLEP enabled agent.
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files.catbox.moe
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High_Quality_Dick_Pics
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Gaming
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Reworked the dungeon script, taught myself the shader graph a bit
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files.catbox.moe
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High_Quality_Dick_Pics
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